endgame logo
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Endgame logo

Escaping New Disinformation through Gamified cross-border Media literacy Education

What is ENDGAME

About the project

ENDGAME is an innovative European project aimed at ultivating critical thinking and responsible digital citizenship among European youth through educational escape rooms that simulate real-life scenarios of information consumption. We aim to immerse participants in time-sensitive, interactive, and challenging experiences, where they will develop their skills in identifying disinformation, recognizing AI-generated content, and understanding the implications of personal data exposure on social media platforms.

Our mission

  • Identify
    Identify

    Identify relevant cross-border critical media literacy topics.

  • Provide
    Provide

    Provide an effective, engaging, and sustainable way to teach new media literacy through educational escape rooms.

  • Train
    Train

    Train a large number of European young citizens in new media literacy skills.

  • Disseminate
    Disseminate

    Disseminate the project activities and results to a broader international audience.

  • Assess
    Assess

    Assess the effectiveness of escape rooms in training media literacy skills and identify knowledge gaps.

Latest content

News and events

  • news
    International
    ENDGAME: a new EU project to strengthen media literacy through educational escape rooms
    05/20/25
    Event Launch
  • Event
    International
    Designing Educational Escape Rooms to Combat Disinformation
    05/20/25 - 15:00 UTC+1
    Workshop
    Media literacy
    misinformation
    Escape room
    Participatory design
  • Event
    Finland
    Misinformation narratives in Finland
    05/16/25 - 12:00 UTC+3
    Workshop
    Media literacy
    misinformation
  • Impact and resaerch

  • Report
    International
    Disinformation narratives report
    Deliverable·05/27/25
    Disinformation narratives
    Youth Media Consumption
    Disinformation trends
  • Report
    International
    Escape Room Design Guidelines
    Deliverable·05/31/25
    Escaperoom Design
    Educational escaperooms
    Guidelines
  • Paper
    International
    Escape Rooms for Media Literacy: A Systematic Literature Review
    Article·05/21/25
    Media literacy
    escape rooms
    serious games
    game-based learning
    misinformation