endgame logo
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Endgame logo

Escaping New Disinformation through Gamified cross-border Media literacy Education

What is ENDGAME

About the project

ENDGAME is an innovative European project aimed at cultivating critical thinking and responsible digital citizenship among European youth through educational escape rooms that simulate real-life scenarios of information consumption. We aim to immerse participants in time-sensitive, interactive, and challenging experiences, where they will develop their skills in identifying disinformation, recognizing AI-generated content, and understanding the implications of personal data exposure on social media platforms.

Our mission

  • Identify
    Identify

    Identify relevant cross-border critical media literacy topics.

  • Provide
    Provide

    Provide an effective, engaging, and sustainable way to teach new media literacy through educational escape rooms.

  • Train
    Train

    Train a large number of European young citizens in new media literacy skills.

  • Disseminate
    Disseminate

    Disseminate the project activities and results to a broader international audience.

  • Assess
    Assess

    Assess the effectiveness of escape rooms in training media literacy skills and identify knowledge gaps.

Escape rooms

  • TheClickTrap

    The Click Trap
    Play
    See details
  • ECHO

    ECHO
    Play
    See details
    • On coming escape rooms
    • March'26
      Escaperoom title to be anounced

      by FNE & Maldita · FI

    • June'26
      Escaperoom title to be anounced

      by UPM & Maldita · ES

    Latest content

    News and events

  • news
    International
    ENDGAME launches its first educational escape room to teach how to detect misinformation about food and health
    12/01/25
    Event Launch
  • news
    International
    ENDGAME: a new EU project to strengthen media literacy through educational escape rooms
    05/20/25
    Event Launch
  • Event
    International
    Designing Educational Escape Rooms to Combat Disinformation
    05/20/25 - 15:00 UTC+1
    Workshop
    Media literacy
    misinformation
    Escape room
    Participatory design
  • Impact and resaerch

  • Report
    International
    Disinformation narratives report
    Deliverable·05/27/25
    Disinformation narratives
    Youth Media Consumption
    Disinformation trends
  • Report
    International
    Escape Room Design Guidelines
    Deliverable·05/31/25
    Escape room Design
    Educational escaperooms
    Guidelines
  • Paper
    International
    Escape Rooms for Media Literacy: A Systematic Literature Review
    Article·05/21/25
    Media literacy
    escape rooms
    serious games
    game-based learning
    misinformation