

Escaping New Disinformation through Gamified cross-border Media literacy Education
What is ENDGAME
Our mission
Identify
Identify relevant cross-border critical media literacy topics.
Provide
Provide an effective, engaging, and sustainable way to teach new media literacy through educational escape rooms.
Train
Train a large number of European young citizens in new media literacy skills.
Disseminate
Disseminate the project activities and results to a broader international audience.
Assess
Assess the effectiveness of escape rooms in training media literacy skills and identify knowledge gaps.
Who we are
Universities
Agencies
Latest content
News and events
news
International
ENDGAME: a new EU project to strengthen media literacy through educational escape rooms
05/20/25
Event Launch
Event
International
Designing Educational Escape Rooms to Combat Disinformation
05/20/25 - 15:00 UTC+1
Workshop
Media literacy
misinformation
Escape room
Participatory design
Event
Finland
Misinformation narratives in Finland
05/16/25 - 12:00 UTC+3
Workshop
Media literacy
misinformation
Impact and resaerch
Report
International
Disinformation narratives report
Deliverable·05/27/25
Disinformation narratives
Youth Media Consumption
Disinformation trends
Report
International
Escape Room Design Guidelines
Deliverable·05/31/25
Escaperoom Design
Educational escaperooms
Guidelines
Paper
International
Escape Rooms for Media Literacy: A Systematic Literature Review
Article·05/21/25
Media literacy
escape rooms
serious games
game-based learning
misinformation